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Showing posts from 2017
The Bounty Hunter - Goliath!!
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Concept was something that got me excited. I started from Highpoly in Zbrush, then retopology in Topogun. unwraping and Final tweakings were completed in Maya. Final render in Substance painter. 8445 Faces Maps used are Diffuse Normal,AO, World Space Normal, Position,Curvature, Thickness. Some of them are following. Orignal Concept