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Showing posts from November, 2017

The Bounty Hunter - Goliath!!

Image
 Concept was something that got me excited. I started from Highpoly in Zbrush, then retopology in Topogun. unwraping and Final tweakings were completed in Maya. Final render in Substance painter.          8445 Faces Maps used are Diffuse Normal,AO, World Space Normal, Position,Curvature, Thickness. Some of them are following. Orignal Concept